I want to tell you about Top 5 Books to Learn 3D Animation . The ones I am personally using and find extremely useful.

 1.Thinking Animation, Bridging the Gap Between 2D and CG by Angie Jones and Jamie Oliff


Thinking Animation


  This is one of my favorite ones. It provides you full history of animation and how it has been changing over the years.

  There is a separate chapter about importance of the good storytelling. Another chapter is about creating character’s personality and how to show it using the animation. There is a chapter about Pre Pro as a key step to prepare for successful animation and 10 key things to remember while bringing your character to life. Then there is a chapter with detailed description on how exactly the animation process goes inside of 3D software. And also, book has a ton of helpful tips and tricks from experienced animators.

  It is a kind of book you can keep on your desk for constant reference and inspiration. I absolutely love this book. Where to buy



 2. Acting for Animators by Ed Hooks




 Guess what? Acting and animation are interconnected. You are the artist. You have the character, which you have to bring to life. And to do that, you have to put yourself in character’s shoes.

  And you need to know the basics of acting theory to do that, so you can create a great, believable character your audience will remember. This books helps to understand how to express emotions through the movement.

  The author has 30 year acting career on stage and screen and teaches professional level acting classes. He also have taught for most major animation companies and game studios, such as Walt Disney Animation studios, Valve Software, EA and Ubisoft. Where to buy it



3. The Animator’s Survival Kit by Richard Williams




 As it says on the cover, it is a “Manual of Methods, Principles and Formulas for classic, computer, games, stop motion and internet animators” from the director of animation “Who Framed Roger Rabbit”.

 The book is  an animation Bible. It has hundreds of drawings and breakdowns, discussions, detailed explanation of animation principles and pretty much anything animation related. I’d have it on my desk next to the Thinking Animation for everyday reference. Where to buy it



4.Stop Staring, Facial Modeling and Animation Done Right by Jason Osipa




  This book is a masterpiece about the facial modeling and facial animation. It introduces you to the basics of the lip sync, eyebrows and eyes animation. It teaches you how to build the keyshapes, how to construct a mouth and the nose, eyes and eyebrows to achieve a full range of speech shapes later in animation.

  I can only imagine how many hours of work has been put into this book. It is simply amazing book. Where to buy it

 5. Figure Drawing by Michael Hampton



  You don’t have to have excellent drawing skills to become an animator. All you need is to have a good understanding of human anatomy and be willing to improve your existing skills.

  And also practice is the only way to get better at gesture drawings. The only way. Even if all you can do is to draw stick figures right now, believe me, you can get to the level of creating readable gesture drawings for your Pre Pro.

  Don’t give up, use reference and practice, and you will be just fine. This book will help you for sure. Where to buy it

or less pricy previous edition here 




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